Previous algorithm 1
Originally uploaded by ad_havoc
Previous algorithm 2
Originally uploaded by ad_havoc
Since I now have a better algorithm for random points on a sphere, I redid my program. I can’t do a distribution test like I previously did, so instead I’ll just generate some maps and compare them.
Here are two made with the old algorithm.
Here are two made with the new algorithm.
Don’t pay too close attention to the amount of land visible. I may need to monkey with the sea level settings.
You can clearly see the improvements.
Yeah, you’re right. I can’t see any difference either. But trust me! The code is much cooler.