Ultima 2

It is done.

It took an entire long weekend (with many breaks), but Minax is dead and Ultima 2 is completed.
It was more frustrating than the first one. A lot of things didn’t make sense, and I would have been hooped if it hadn’t been for walkthroughs available on the net. (And included with the game.) For instance, I have no idea why giving money to the doorman in New San Antonio will raise your stats. Most of the other frustration can be summed up by saying “money problems”. To do anything to improve yourself, you need to make money. And lots of it. And there is no easy way to get it. Except for killing monsters, and that gets repetitively boring soon enough.