Fractal planets

Excuse me while I get techy.
I’ve been working on my fractal program. There was a new algorithm that I had read about I wanted to try. The biggest thing stopping me was some of the advanced math. I drafted some mathematic graduate students to give me pointers. Unfortunately I gave them a poor description of the problem, and it ended up confusing me.
Fortunately I figured out a method. (Dumping the spherical coordinates equation for the plane was key.) So this evening I implemented it.
Well, it works…
I’m not that satisfied with the planets that get generated. A lot of them only have one Pangaea-like super-continent. The other landforms don’t really look interesting. And the darn thing takes a long time to produce a planet. I’m hoping to improve that; I have some ideas that should make it more efficient.
Still, I finally have this monkey off my back.